Friday, 1 March 2013

Plants Models ( 3D Work )

First model of a lily pad type plant, the centre of the flower will be an edible fruit and the pads could be used to get to the otherside of a stream/river/lake/etc.
Might add roots later depending on how we have the water in the game depending on if its murky or clear.

Model of the reed plants that would be found near water. The top part is edible.

Tree model (in progress). Leaves are a basic plane with a texture of leaves (with opacity, specular etc) randomly placed over the top half of the tree
Current textures are place holders from online, will replace these with more alien looking textures. Not 100% sure how fruit will be added to this tree, thinking of adding vines hanging down with fruit. Might also make the lower part of the tree wider and root like so its more mangrove like.
 
Was editing this but maya crashed and lost everything.
 
New tree. Has more mangrove like roots and better branches than the previous one and was created from an edited paint effects brush then converted into a mesh. Would be found in and out of water

Thursday, 28 February 2013

House Pod ( 3D Work )

This is the work I have been doing on the House pod the place the charicter will be living in when he is on the planet


Here are the images i have taken from maya as you can see I made lots of parts to put together and below I have made the bed room the toop designed.


Here are the two image that show the House Pod one above is a screen short and the one below is a renderd out image I will be looking at textureing the house pod better by using crazy dump.



Also I made animations which we will use in unity here are some videos to show you what they are and what they will look like.




Robot AI ( Concept Art )

Well it seems there was a quick decision to choose what the AI robot should look like, but I'll upload the suggested final design of the AI.

Also another note, which is also another idea which I beleive should be implemented if posible, later on when we have the main basics down. Basicaly when the AI talks to the player while the player is far away from the AI and so radio communications are being used we can have a small thumbnail of the AI appearing on screen to the player and speaking to him/her. This is just an idea at this stage and if we have time it could be a basic thing to implement in the game later on.


In this one I thought I would add a background to this just to give it some form of place in the scene.

Monday, 25 February 2013

SpeedTree ( 3D Work )

Made a tree in SpeedTree and used some textures I found online. For the final model I would use custom leaf and bark textures. After making this I found I couldn't export it to .obj or .fbx as the software is only a demo version. If the full version becomes available I'll export it and be able to use it in the game, otherwise I'll have to remodel it in Maya.

Monday 25th Feb Group Discussion

Here are the basic tasks we're outlining to be done for Monday 4th March:


JJ: Carry on with the concept art for the terrain and A.I. and have this done for Monday the 4th March? and start working on your plant asset and hopefully have it finished for two weeks time?



Cat and Alice: Working on getting code together (with Alice) e.g. player movement, collider meshes, hopefully some door opening interactions? for Monday 4th March?



Toop: Can you work on moodboards for the textures for the terrain also maybe some concept images for alistairs pod on the inside?  making it look like living quarters? and can you work on your plant asset to have finished for two weeks time as well?


 Alistair: Can you work on getting the terrain set up so we can at least move around in it and add some basic code, add your pod asset and start adding the interior like in toops concept images??
maybe have this almost finished for the 4th of March? if possible?