Friday, 8 March 2013

AI robot 3D Modle Update

As expected the AI robot proved more dificult to construct than antisipated. which expanes the time gap in which i was constructing and trying to perfect the modle so it can be animated effectivly. Animating in Maya seemes sympole however we have only been tought in 3DS MAX how to put bones in the modle, so it would be reccomended to use this program to put bones in the modle.

so far i am doing a quick update on the modle so far so you all can see it :)



the booms will have there pivot's changed in due corse, and bones will be added.


 
 
The lower one now looks better

Thursday, 7 March 2013

Terrain Update ( 3D Work )


The Terrain above was unintetionley deleted by tangay but I will show it anyway. The planet is a swaopy place so i whated to make it look like it was wet and bogey so as you can see above the Terrain is pot-holed with little puddles of methan, This gives the feel that you player will be in swaop also we need to look at textures as you can see below I have been playing around with different textures to make it feel like a different planet and changeing the colour of the water to show the methan.




Monday, 4 March 2013

Monday 4th March Group Discussion

Okay Guys, I'm a bit worried I know I haven't been in a lot so you are probably confused as to what to have done or possibly when ?

So far what seems to be done and dusted is Alistair's Pod, the layout of the terrain and i think some plants have been modelled?

What needs to be done soon as in as soon as monday if at all possible is the A.I. the plants and the Texturing for the terrain so methan affected grounds and such.

I don't know if everyone has been having any problems with the tasks they're doing but if you do just say and we can all help each other out thats cool, you all know i had problems with the code, but after yesterdays class I actually have an idea of what to do now.

Alice your code has no errors but like one of my attempt at least on the unity scene i have from Dropbox it doesn't have errors but it doesn't seem to do the thing we want :S

So over the weekend please please please add the finishing touches to

Jamie - A.I. get it built and hopefully textured?
- Toop - Textures for the terrain , grass, rock, water? etc
-Plants - can everyone build their plants please and hopefully have them done for the week of the 11th?
- Alice and Cat - Code for door animation and also using what Alistair Lam taught us I think adding Death Spots so we have methane affected areas where you loose health is good.
Alistair - Can you texture the pod, add more marshy effects to the terrain e.g. pot holes? more water affected areas? and possible look into how to get the trees and plants to paint using unity?

If you have any problems like you don't think it'll be possible to have whatever done by Monday post a comment here, on facebook or text me so we can sort out something ASAP

We need these things done so we can move on to code for picking up plants and interactions with the A.I. and such so I'm sorry if I'm adding on to the pressure D:

COMMUNICATE ! xD otherwise no one knows what's up  and sorry if it seems I haven't been keeping an eye on the work >.<

Sunday, 3 March 2013

House Pod Update ( 3D Work )

Inspection From Movies

 

Above Fifth Element


Above Pandoram

Using the Inspection from above I wanted to make the room flat pack and as small as possible as to make the player think that space is a luxury.

Below is a design for the layout of the living area inside of the House pod with a key to show want is want using the design from Toop.


 Here is the finished layout of the living area from above falley textured UV mapping is needed on a view more things and more detail to the texture.


This is another view from the side showing more detail.


This is the House Pod from the outside with a new designed doors and the beacon on top of the roof.

Colours For Land & Plants ( Research )

Here is a some Colours of methane from the ground I think we can make textures for the plant from these colours which will make it more deliverable.