Friday, 8 February 2013

Crashed Ship ( Concept Art & 3D Work )


Here is a cut though of the space ship that will be carrying the main character to the planet Dionysus I will upload more images of the ship. This is to show that part of the ship the character will live in and the part of the ship it was apart of before the crash.




Here I have made a detailed model of the part of the ship that the main character will be living in I have tried to make the model look like it has sheared off the ship and has rip beams in half and wires hanging off


View 1


View 2


View 3


View 4

above is an render of the bump map I added to the bolt texture

HUD ( Concept Art )

Idea of how the screen might look and show information to the user. A hunger bar will be on the screen so the user can keep a check on it and whether they need to find food or continue exploring. We want to show health depletion through obscuring the screen in a similar way to how we will show the hallucinations only this will be done using red veins, blurred black around the edges of the screen etc.
Unity demo with a circular hunger metre. Decided against having random lines across the helmet as this would make the screen too cluttered with the hallucegenic effects from the plants and we would either have to run a script to remove it each time fruit is eaten or the effects would have to play over the top of the lines and this could cause complications.

DropBox Link

Upload all are things to are dropbox group

The link is below

https://www.dropbox.com/home/Dionysus#!/home/Dionysus

Game Trailer/Intro? ( Research )




Inspiration from artist Erik Tran, who uses very retro designs for posters.

Below are three videos of the style we would like to use with the fallout 3 paying a place in a bunker advert and the deadspace 3 in after effects and metro last light with the video fadeing out and as the ship is crashing.

 
 
Alistair: This is a video i made in after effects with a space ship destroying the ISS and ibiza we would like to do somthing simuler to this for the ship crashing to the planet :D
 
 


Logo Design for Game ( Concept Art )

Logo Design for Game is showen below with the quick skeachs and ideas.

as the dionysus is a greek god i thought that useing a tial pattan for the logo would go well with the game so i made a few designes with this idea im mind and also using a website i found http://gwydir.demon.co.uk/jo/mosaic/mklarge.htm and made the three ones below.

 but this did not look futurestic so got a metal texture and Toop found a cool future text on
http://www.urbanfonts.com/fonts/Abduction.htm which i made the logo in the second up from the bottom left hand coner the final design is the bottom left hand coner.


 

Discussion Notes (Meetings)

So ideally after the presentation it would be good to hit the ground running.
We will find out what ideas Steve and Robin like and then work from there.
I'm thinking me and alice can work on  iterations for everything in the background just using basic shapes to start while 3D modelling is done. so we will test that code works for the simple things, running walking decreasing speed after so many minutes, picking up items etc.

Thursday, 7 February 2013

Ideas For Ship, Landscape and More Detailed Map


Ship idea above

The company that owns the ship we are imagning that it is a big corpartion like Buy N Large from Wall-E but on the inside its evil and we would like an logo for the company.


More ship images from Wall-E




Inside the ship images




landscape images


more inside images




This is the detailed map that i made in photoshop iam going to use this to make the tarran in maya



Landscape for Dionysus ( 3D Work & Research )

 These are the images from the rendering from the simple modal that I made to show are basic landscape for the planet and how at one end of the canyon there will be a landscape skybox.




View from above of the model with the skybox and basic texturing. Below


Below are images from unity after I put the model into the game engine to show off the basic idea of the landscape.





Below is a image from the end of the canyon.




07 FEB 2013 Jobs to be done for presentation?

Alice and Toop, just keep working away on moodboards for plants, planet, terrain that kind of stuff.
Alistair, any renders you have as an example of the cannyon? also if you want to make any updates to the birds eye view map?
Jamie, maybe mess around wit things on UDK and any screen caps or videos you can make of prgress so we can decide if UDK will be a realistic option? also i think you were saying you'd redo the planet concept?
I'll be working on storyboards for the concept and some rough concepts of character, other plants, or whatever?

And if anyone else feels like it do some concepts if you have ideas :D theres no real date for these to be done just keep updating on the blog and so long as this is up for the presentation which is supposedly on the 18th? thats all good :D

FEB 07 2013 Group Discussion

Topic points:

-Name for Game?
 Dionysus - God of Wine, grapes and madness.
 Lyssa - Goddess of Madness, Wrath, anger?
 Odin - apparently God of madness?

-Terrain
  Swamp
  Meadow?

Mechanics?
Health bar
hunger bar / timer
eating
(with time or if we think we can)
inventory
withdrawal syntoms
map

other things?

storyboard for a potential opening scene (Cathleen is making this)
moodboards ( Alice and Toop?)
Hallucinations - cutscene with button sequences? or try and do real time?


facebook page :-

http://www.facebook.com/groups/101146530068455/#!/groups/101146530068455/

Also Roles have been mainly decided
Alice - Scripting/Conceptual
Alistair - 3D Modelling/Texturing
Cathleen - Scripting/Unity
Jamie - Unity/UDK
Toop - 2D Design / 3D Modelling
just comment or facebook if you disagree

Moodboards ( Research )

Swamps, salt marshes, wetlands, stuff like that. - Toop
Weird crazy fruit - Toop
Plant Landscapes - Alice
 Northern Lights, could be used for our methane swamp - Alice
Swamp plants and trees - Alice
Interior moodboard, got a mix of colony ship interiors, 60's interiors to go with the possible 60's theme(?) and interior from the Titanic. - Toop (Crashed ships in progress)

Ideas for possible Moodboards ( Research )

Toop and I (Alice) are going to do some mood boards,

- character designs
- planet landscapes - water and earth
- types of plants
- fruit?
- spaceships / spacecrafts?
- crashes

Wednesday, 6 February 2013

Just a landscape concept ( Concept Art )

I'm just drawing this from memory of Alistair's map of the alien planet.

the yellowish murky area is the end of the swamp part, and i dunno why i just keep imagining the mountains as a purple hue like in WOW the night elves forest kind of thing.

again just an idea i just got into drawing and then i thought i'd mess with colour.


Below Is a basic map idea for the area of game play with the layout this is not the final layout.


Tuesday, 5 February 2013

Expanding on ideas

After much research in to 3DS games, and the game engine, we found that it would be very unrealistic although interesting , to attempt to make our game work on 3DS.
But considering that the ipad and android run unity and unreal engine games, we thought we could apply the same idea to an ipad incorporating the camera function like the 3DS.

After talking we realised that not everyone could be ina position to take pictures of friends and family when laying the game they just may not be around anyone when they play. we had an idea making the photo option available whenever so that you don't feel like you are losing out without the pictures or making the need for pictures prevent the player from playing the game.

Also we thought much like in fallout 3 the character that you replace the faces, could all be wearing a 'colony' uniform, meaning that if the player has not taken pictures we can simply have unidentifiable colony characters wandering around when you hallucinate and when you get closer to them they fade away like a ghost if they have no face or if you have taken photos you can get close enough to see their face or something happens different? (ideas?)

 
maybe we could make a unisex model in a spacesuit so it is neutral. (and easier than making two models for gender)
 






                 But because we don't want to run into problems when designing textures and models, we want to have a suit that means we only need the face of a character and no hair is seen much like this image of the helmet only the face is seen literally.




Another idea was that we could switch from first person to third person every so often depending on the hallucination. we felt that the player may have problem relating to our character is constantly in first person and also thought that we could incorporate the need for third person for tasks and not just as a creating a bond with the character.


Hallucination Research

Was Looking at more research on hallucination in games

ideas i had was maybe a part that the character needs to fix the A.I is coloured red but the food he has been eating makes him Hallucinat and is unable to see the colour red so he must find another plant to eat that makes him able to see red again or maybe a mix of two plants to see red as a little puzzle?



Above is a hallucination from drugs :D


This image is showing different kinds of colour blindness which we could use in the game

Below using spec-ops the line hallucination is show in the from of PTSD (Post traumatic stress disorder) below the frist picture is the main character talikng to another soilder behind him


































but when he turns around to short at him as seen blow he realizes it was all in his head

maybe the main character for are game has lost all the friends and family and has a similar experience


also an idea of using a 3DS console to upload photos of friends and family and applying them to character models in our game. On the 3DS there is already a game called face raiders, you take pictures of your friends and then you get to shoot them down using the camera.





Below is the ending from 2001: A Space Odyssey this is an amazing use of colour and with amazing music makes this a good hallucination


















This is an trailer for Metro: Last Light I liked the use of flashing images that we could use in the game