Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Sunday, 3 March 2013

Colours For Land & Plants ( Research )

Here is a some Colours of methane from the ground I think we can make textures for the plant from these colours which will make it more deliverable.








Friday, 22 February 2013

Puzzle Ideas (Research)

Here are some possible 'out there' puzzle ideas I have been researching. Let me know what you guys think.

1).  Pressing certain keys at specific intervals?

2). Quiz show type thing? where you have to answer questions that pop up on the screen to advance?

E.g. How many legs does a cow have?

A = 1, E = 2, C = 4, and you have to press the right key.

3). A special area could become available after the player reaches a certain point in the game?

4). Cat came up with the idea of having clues.

5). Time limit of how long you have to complete the game itself? Or you could have a time limit just for finding each A.I part?

6). We're already going along with hiding objects (A.I parts).

7). Toop came up with the idea of having "Swirly" objects pop up on the screen and you have to click the right key or number and it will disappear?

Feel free to add anymore that you think of :)

Cat :-
I think incorporating the hallucinations and plants into puzzles would be good, we had the colourblind idea, what about environment changes according to a plant and thats how you advance or  you hear a voice and have to decide whether it is a good or bad voice to follow? ,  i think when they said puzzles they meant in terms of , like spyro, tomb raider, lanoire, looking at your surroundings,
'i need to get from A to B, but somethings stopping me' so how can you over come the obstacle?
Using what we already have to our advantage like the plants can cut down on asset building and the possibility of very hard to find coding.
we can make physical puzzles like pushing blocks i think to do things, the planet doesn't have to be uninhabited , we could just make it so the canyon doesnt have any aliens there but there a some things like ruins and stuff so we can implement ruin type puzzles.

Thursday, 21 February 2013

What gameplay we want ( Research )

Character movement is already builtin unity so we dont need to worry about,
if we are using c#
we need
collisions
item pick
hallucinations
giving item to a.i/distress signal
a.i. fixing itself
sound
guitext

we need to look at what puzzles we will have an how to implement them which alice will be doing ill also help out with that and think of stuff so if alice makes a post i will add to it or vice versa?
comment away - cat

Possible textures ( Research )

Swamp Textures:

http://www.spiralgraphics.biz/packs/terrain_lush/index.htm
Royalty free textures, would probably use either the mash, dark marsh, meadow streams or wetlands textures?

seamless grassy marshy textures (edit post and change size to use)
(These three aren't showing up. On http://www.cgtextures.com/ if you search 'swamp')

Water:

(^would need to be made seamless if used)

Tree related textures (temporary will probably make our own tree textures):




Some of my photos which could be used for textures (will need tiling before use):
 Grass is a good length for a swamp environment.
Grass is probably too short and uniform for environment
Could be used depending on how well it tiles
 If cropped could be used for skybox?
 Angle probably won't work for this one
Mossy stuff. Could work with the environment and would be interesting to have something other than grass??

Saturday, 16 February 2013

Movie Parts ( Research )


This clip is made up of parts from the TV series Outcasts that has the same concept as the game and I put this together to show the best parts like the ship entering obit, the transmission braking up and the ship crashing.   

Friday, 15 February 2013

Possible Visual Effects ( Research )

Dysmetropsia, i.e., macropsia, micropsia, pelopsia and teleopsia (objects appearing larger, smaller, nearer and further away)

Tilted vision, inverted vision and other forms of illusory rotation

Diplopia (double vision)

Polyopia (vision of multiple images)

Visual perseveration, i.e., prolonged afterimages, palinopsia (the persistence or reappearance of an image of a previously viewed object), illusory visual spread (the illusory extension of the visual perception over an area greater than that which the stimulus-object would be expected to excite)

Cinematographic vision (visual illusion whereby the normal perception of moving objects is replaced by seeing a series of "stills" as in a film run too slowly)

Corona phenomenon (extra-contour around objects)
 

Illusory visual splitting

Metamorphopsia (distorted vision)

Facial metamorphopsia (distorted vision of human faces)

Mosaic illusion (fracture of the visual image into pieces dovetailed together as in a mosaic)

Autokinesis (illusion of apparent movement of stationary objects)
Tunnel vision
 File:Tunnel vision sc.png


These are visual illusions which are a distortion or modification of a real visual image which have some effects we could emulate in our game.

Alistair: This I thought was a good Visual Effects

 
Toop: Retroyou_RC:
could use the butterfly effect to show polyopia?

Sunday, 10 February 2013

Plants and Fungi Drawings (Concept Art & Research )

Over the weekend I have been working on researching different kinds of plants, and thinking of how we could try and use existing plants and change them up a little bit to fit in to our world.

As you have to eat plants to stay alive, I thought it would be a good idea to have them looking appetizing rather than noticeably weird and something that you wouldn't want to particularly eat.

Alistair: here are some drawings i did of some plant ideas

Friday, 8 February 2013

Game Trailer/Intro? ( Research )




Inspiration from artist Erik Tran, who uses very retro designs for posters.

Below are three videos of the style we would like to use with the fallout 3 paying a place in a bunker advert and the deadspace 3 in after effects and metro last light with the video fadeing out and as the ship is crashing.

 
 
Alistair: This is a video i made in after effects with a space ship destroying the ISS and ibiza we would like to do somthing simuler to this for the ship crashing to the planet :D
 
 


Thursday, 7 February 2013

Landscape for Dionysus ( 3D Work & Research )

 These are the images from the rendering from the simple modal that I made to show are basic landscape for the planet and how at one end of the canyon there will be a landscape skybox.




View from above of the model with the skybox and basic texturing. Below


Below are images from unity after I put the model into the game engine to show off the basic idea of the landscape.





Below is a image from the end of the canyon.




Moodboards ( Research )

Swamps, salt marshes, wetlands, stuff like that. - Toop
Weird crazy fruit - Toop
Plant Landscapes - Alice
 Northern Lights, could be used for our methane swamp - Alice
Swamp plants and trees - Alice
Interior moodboard, got a mix of colony ship interiors, 60's interiors to go with the possible 60's theme(?) and interior from the Titanic. - Toop (Crashed ships in progress)

Ideas for possible Moodboards ( Research )

Toop and I (Alice) are going to do some mood boards,

- character designs
- planet landscapes - water and earth
- types of plants
- fruit?
- spaceships / spacecrafts?
- crashes

Tuesday, 5 February 2013

Expanding on ideas

After much research in to 3DS games, and the game engine, we found that it would be very unrealistic although interesting , to attempt to make our game work on 3DS.
But considering that the ipad and android run unity and unreal engine games, we thought we could apply the same idea to an ipad incorporating the camera function like the 3DS.

After talking we realised that not everyone could be ina position to take pictures of friends and family when laying the game they just may not be around anyone when they play. we had an idea making the photo option available whenever so that you don't feel like you are losing out without the pictures or making the need for pictures prevent the player from playing the game.

Also we thought much like in fallout 3 the character that you replace the faces, could all be wearing a 'colony' uniform, meaning that if the player has not taken pictures we can simply have unidentifiable colony characters wandering around when you hallucinate and when you get closer to them they fade away like a ghost if they have no face or if you have taken photos you can get close enough to see their face or something happens different? (ideas?)

 
maybe we could make a unisex model in a spacesuit so it is neutral. (and easier than making two models for gender)
 






                 But because we don't want to run into problems when designing textures and models, we want to have a suit that means we only need the face of a character and no hair is seen much like this image of the helmet only the face is seen literally.




Another idea was that we could switch from first person to third person every so often depending on the hallucination. we felt that the player may have problem relating to our character is constantly in first person and also thought that we could incorporate the need for third person for tasks and not just as a creating a bond with the character.


Hallucination Research

Was Looking at more research on hallucination in games

ideas i had was maybe a part that the character needs to fix the A.I is coloured red but the food he has been eating makes him Hallucinat and is unable to see the colour red so he must find another plant to eat that makes him able to see red again or maybe a mix of two plants to see red as a little puzzle?



Above is a hallucination from drugs :D


This image is showing different kinds of colour blindness which we could use in the game

Below using spec-ops the line hallucination is show in the from of PTSD (Post traumatic stress disorder) below the frist picture is the main character talikng to another soilder behind him


































but when he turns around to short at him as seen blow he realizes it was all in his head

maybe the main character for are game has lost all the friends and family and has a similar experience


also an idea of using a 3DS console to upload photos of friends and family and applying them to character models in our game. On the 3DS there is already a game called face raiders, you take pictures of your friends and then you get to shoot them down using the camera.





Below is the ending from 2001: A Space Odyssey this is an amazing use of colour and with amazing music makes this a good hallucination


















This is an trailer for Metro: Last Light I liked the use of flashing images that we could use in the game