Tuesday, 5 February 2013

Expanding on ideas

After much research in to 3DS games, and the game engine, we found that it would be very unrealistic although interesting , to attempt to make our game work on 3DS.
But considering that the ipad and android run unity and unreal engine games, we thought we could apply the same idea to an ipad incorporating the camera function like the 3DS.

After talking we realised that not everyone could be ina position to take pictures of friends and family when laying the game they just may not be around anyone when they play. we had an idea making the photo option available whenever so that you don't feel like you are losing out without the pictures or making the need for pictures prevent the player from playing the game.

Also we thought much like in fallout 3 the character that you replace the faces, could all be wearing a 'colony' uniform, meaning that if the player has not taken pictures we can simply have unidentifiable colony characters wandering around when you hallucinate and when you get closer to them they fade away like a ghost if they have no face or if you have taken photos you can get close enough to see their face or something happens different? (ideas?)

 
maybe we could make a unisex model in a spacesuit so it is neutral. (and easier than making two models for gender)
 






                 But because we don't want to run into problems when designing textures and models, we want to have a suit that means we only need the face of a character and no hair is seen much like this image of the helmet only the face is seen literally.




Another idea was that we could switch from first person to third person every so often depending on the hallucination. we felt that the player may have problem relating to our character is constantly in first person and also thought that we could incorporate the need for third person for tasks and not just as a creating a bond with the character.


No comments:

Post a Comment