Idea of how the screen might look and show information to the user. A hunger bar will be on the screen so the user can keep a check on it and whether they need to find food or continue exploring. We want to show health depletion through obscuring the screen in a similar way to how we will show the hallucinations only this will be done using red veins, blurred black around the edges of the screen etc.
Unity demo with a circular hunger metre. Decided against having random lines across the helmet as this would make the screen too cluttered with the hallucegenic effects from the plants and we would either have to run a script to remove it each time fruit is eaten or the effects would have to play over the top of the lines and this could cause complications.
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