Overview of
game: You have crash landed on an alien planet and need to rebuild your ship’s
AI in order to send a distress signal to be rescued, while doing this you need
to survive on the planet keeping alive by eating the fruit of the alien plants,
these replenish your health and hunger but have strange effects on the human
brain.
Art Style:
In-game company ‘Vesta’ uses an art style like Eric Tan for their promotional
advertisements. Game would use a realistic style that gets distorted with the
effects of low health and the effects from eating
Platform:
Mobile – iOS, Android, 3DS?
Will use
Unity Pro, considered UDK but decided against
One minute
of gameplay: Player starts out next to the wreckage and is then free to explore
the canyon; eventually they will come across the ships AI and will then be
given the task to find the missing parts.
Roles in
Team: -See blog
Development
schedule:
Risks: UV
mapping & texturing?
(Idk if this has already been done by anyone?)