Friday, 22 February 2013

Presentation powerpoint info ( Meetings )


Overview of game: You have crash landed on an alien planet and need to rebuild your ship’s AI in order to send a distress signal to be rescued, while doing this you need to survive on the planet keeping alive by eating the fruit of the alien plants, these replenish your health and hunger but have strange effects on the human brain.


Art Style: In-game company ‘Vesta’ uses an art style like Eric Tan for their promotional advertisements. Game would use a realistic style that gets distorted with the effects of low health and the effects from eating


Platform: Mobile – iOS, Android, 3DS?

Will use Unity Pro, considered UDK but decided against

One minute of gameplay: Player starts out next to the wreckage and is then free to explore the canyon; eventually they will come across the ships AI and will then be given the task to find the missing parts.

Roles in Team: -See blog

Development schedule:

Risks: UV mapping & texturing?
(Idk if this has already been done by anyone?)

Planet & A.I ( Concept Art )

im not the best 2D guy but i though some consept art was nessisery as we are missing qite a bit, and it could be disastorus if we just jumped into this game without knowing what things need to look like even at a baic level, so hears some art you can have a look at. enjoy.

 


This is the Canyon consept art, the idea is that the corrotion of the river sawed away at the land for year and evenchaly it started to dry up due to sysmic activaty diverting the majoraty of warter elcewere, with fertile land left behind flora was capable to thrive, and with the small stream what resembles the last memory of the rivers gratness the flora is capable of sustaning itself in the envioment.

 

 
 These are the AI robots which are currently in the desing prosess, as you can see i am about to start working on one at the moment, this is by no meens a final result of work and it should be noted that this is still the planing prosess as the robots might not even be included in the game.


I thought it was also nessisery to start working on some alien treas, this is not a final result at an exampole of what has been done so far within a day (6 hours). i htought i would share it with evryone urly :)

that is all for the time being but more is on the way :D

Puzzle Ideas (Research)

Here are some possible 'out there' puzzle ideas I have been researching. Let me know what you guys think.

1).  Pressing certain keys at specific intervals?

2). Quiz show type thing? where you have to answer questions that pop up on the screen to advance?

E.g. How many legs does a cow have?

A = 1, E = 2, C = 4, and you have to press the right key.

3). A special area could become available after the player reaches a certain point in the game?

4). Cat came up with the idea of having clues.

5). Time limit of how long you have to complete the game itself? Or you could have a time limit just for finding each A.I part?

6). We're already going along with hiding objects (A.I parts).

7). Toop came up with the idea of having "Swirly" objects pop up on the screen and you have to click the right key or number and it will disappear?

Feel free to add anymore that you think of :)

Cat :-
I think incorporating the hallucinations and plants into puzzles would be good, we had the colourblind idea, what about environment changes according to a plant and thats how you advance or  you hear a voice and have to decide whether it is a good or bad voice to follow? ,  i think when they said puzzles they meant in terms of , like spyro, tomb raider, lanoire, looking at your surroundings,
'i need to get from A to B, but somethings stopping me' so how can you over come the obstacle?
Using what we already have to our advantage like the plants can cut down on asset building and the possibility of very hard to find coding.
we can make physical puzzles like pushing blocks i think to do things, the planet doesn't have to be uninhabited , we could just make it so the canyon doesnt have any aliens there but there a some things like ruins and stuff so we can implement ruin type puzzles.

Plants ( Concept Art )

Three plant designs
First one is based off a mangrove tree as the roots are pretty alien looking and are suited to a swampy environment would be found throughout the canyon.
The second is based off lily pads and the fruit is in the centre of the flower. Could double as a platform across water??
Third one is based off water reeds and the fruit is based off mushrooms. Would be found next to water.

Might do some more as needed, we could probably use some grassy plants, bushes, climbing plants (viney things?) etc??

Thursday, 21 February 2013

What gameplay we want ( Research )

Character movement is already builtin unity so we dont need to worry about,
if we are using c#
we need
collisions
item pick
hallucinations
giving item to a.i/distress signal
a.i. fixing itself
sound
guitext

we need to look at what puzzles we will have an how to implement them which alice will be doing ill also help out with that and think of stuff so if alice makes a post i will add to it or vice versa?
comment away - cat

Possible textures ( Research )

Swamp Textures:

http://www.spiralgraphics.biz/packs/terrain_lush/index.htm
Royalty free textures, would probably use either the mash, dark marsh, meadow streams or wetlands textures?

seamless grassy marshy textures (edit post and change size to use)
(These three aren't showing up. On http://www.cgtextures.com/ if you search 'swamp')

Water:

(^would need to be made seamless if used)

Tree related textures (temporary will probably make our own tree textures):




Some of my photos which could be used for textures (will need tiling before use):
 Grass is a good length for a swamp environment.
Grass is probably too short and uniform for environment
Could be used depending on how well it tiles
 If cropped could be used for skybox?
 Angle probably won't work for this one
Mossy stuff. Could work with the environment and would be interesting to have something other than grass??

A.I. concept images and moodboard images ( Research )




I'll put up some preliminary sketches of what the A.I. should look like combining some of the images from above, JJ just let me know if you think its too much or if you want just use the concepts as a general guideline but model what you can produce best and upload images of every step just for Tutors sake and stuff you know the drill. ^.^ - Cat

House Pod & Terrain ( 3D Work & Concept Art )


1. This week I will be looking at finishing of the bace camp model and add in the design that Toop did for the interior. (Below)


1.5 As we has changed the story to fit it i desieded to re-design the pod so it will land parfictly on four legs as you can see below I the idea I had and how it will look in the air and when I has landed



2. Also in unity I will be finishing off and playing around with the terrain that I have already made and making it smaller as it is very big. (Below)


End Transmission

Monday, 18 February 2013

Monday 18th Feb Group Discussion

Cathleen Guiney
This is what we need to have done preferably soon (most of it is on it's way anyhow from what I've seen from Alistair and the blog)
-Cathleen Guiney: Alistair Gardiner I need the terrain make it small enough to explore but not too small that we can't do much with it,
also start creating the pod 3d asset making it look like the living quarters of the game?

 
-Cathleen Guiney: Jamie Jamieson I'm going to be finishing off my A.I. concepts but if you want to feel free to come up with some of your own otherwise what would be good is if you could start modelling it so we can add that and me or alice can add code to it. I already put up a blog post with moodboard images of ideas of what I wanted to add, but say if you want to do something less adventurous ?
 
-Jamie Jamieson: ill get photoshoping some of my own stuff and well compare it all.

-Cathleen Guiney: Alice Sullivan, Toop told me you were working on puzzles or thinking up puzzles thats great! make a blog post on whatever you find, if you find ones that require code say what kind the mechanics of them be very technical so we know how to go about them? if we need anymore 3D assets for some? talk away to me on facebook ill also message you my phone number if you dont have it
 
-Cathleen Guiney: Rebecca Toop Can you work away with what you were doing on the blog finding texture we can use for our murky swampy environment, it's great how you looks up water as well we need that !
 
-Cathleen Guiney: and everyone if your plants from steves assignment need some finishing off can we get that done, so we have some plants to work with
 
-Cathleen Guiney: I'm going to start looking up what code we need to get player movement happening and possibly collisions depending on how far i get, any i make through unity I will upload to drop box and i'll probably put any tutorials i find on the blog so when it comes to toop, alistair and jj adding their section of code you guys have somewhere to look

If anyone has any problems or anything just comment, text or facebook on the group blog, I think this is reasonable enough for now, but I can't sort any problems out unless you be direct with me so yeah, hope this is good. - cat


Presentation role divisions ( Meetings )


Overview- alistair

Mechanics - Alistair

Visual effects (2)- toop

AI- Cat

Technology platform - Cat

Art styles - Cat

HUD- Toop

Environment - Alistair

roles, scheduling, risks - Alice

Sunday, 17 February 2013