Thursday, 21 February 2013

What gameplay we want ( Research )

Character movement is already builtin unity so we dont need to worry about,
if we are using c#
we need
collisions
item pick
hallucinations
giving item to a.i/distress signal
a.i. fixing itself
sound
guitext

we need to look at what puzzles we will have an how to implement them which alice will be doing ill also help out with that and think of stuff so if alice makes a post i will add to it or vice versa?
comment away - cat

4 comments:

  1. We need GUI textures for the health bar (if we're still using it) also would be needed for some hallucinations

    Lighting might be important for the hallucinations? We could use similar code to the unity project with the door and the lights.

    Same for particle effects maybe?

    Some objects will need animations (plants and maybe the AI to show it being fixed??)

    But I thiiiiink that's everything c:

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    Replies
    1. I think the health bar might be better changed so that when your health is getting too low the screen loses all colour so greyscale? if it were possible but i think tanguy said thats pretty easy, its down to what the majority of what everyone else thinks though

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    2. Yeah that could work as it'd keep the screen nice and de-cluttered c:
      I think we might need to have a clear way for the player to know how long they have till dying though as well, so maybe a small countdown timer or something?

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  2. Im just about to make a post about possible puzzles we could have, some are going to be really basic, but I just want to through them in here and see what you guys think and that :)

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