using UnityEngine;
using System.Collections;
public class Information : MonoBehaviour {
 // Use this for initialization
 void Start () {
 }
 // Update is called once per frame
 void Update () {
 }
// This function checks if the player has entered a trigger
 void OnTriggerEnter(Collider other)
 {
  // The switch statement checks what tag the other gameobject is, and reacts accordingly.
  switch(other.gameObject.tag)
  {
   case "FlowerInfo":
   hitObj.gameObject.BroadcastMessage("This plant seems to have healing capabilities"); 
   break;
  
      case "LeavingDoor":
   hitObj.gameObject.BroadcastMessage("Hello Comrade, you are missing parts for your distress beacon, search the canyon for this parts"); 
            break;
  
      case "DeathSpot":
      hitObj.gameObject.BroadcastMessage("Comrade, this area appears to be very damaging towards your health");
   break;
  
  
       }
 }
}
 
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