using UnityEngine;
using System.Collections;
public class Information : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
// This function checks if the player has entered a trigger
void OnTriggerEnter(Collider other)
{
// The switch statement checks what tag the other gameobject is, and reacts accordingly.
switch(other.gameObject.tag)
{
case "FlowerInfo":
hitObj.gameObject.BroadcastMessage("This plant seems to have healing capabilities");
break;
case "LeavingDoor":
hitObj.gameObject.BroadcastMessage("Hello Comrade, you are missing parts for your distress beacon, search the canyon for this parts");
break;
case "DeathSpot":
hitObj.gameObject.BroadcastMessage("Comrade, this area appears to be very damaging towards your health");
break;
}
}
}
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