Friday, 15 February 2013

Possible Visual Effects ( Research )

Dysmetropsia, i.e., macropsia, micropsia, pelopsia and teleopsia (objects appearing larger, smaller, nearer and further away)

Tilted vision, inverted vision and other forms of illusory rotation

Diplopia (double vision)

Polyopia (vision of multiple images)

Visual perseveration, i.e., prolonged afterimages, palinopsia (the persistence or reappearance of an image of a previously viewed object), illusory visual spread (the illusory extension of the visual perception over an area greater than that which the stimulus-object would be expected to excite)

Cinematographic vision (visual illusion whereby the normal perception of moving objects is replaced by seeing a series of "stills" as in a film run too slowly)

Corona phenomenon (extra-contour around objects)
 

Illusory visual splitting

Metamorphopsia (distorted vision)

Facial metamorphopsia (distorted vision of human faces)

Mosaic illusion (fracture of the visual image into pieces dovetailed together as in a mosaic)

Autokinesis (illusion of apparent movement of stationary objects)
Tunnel vision
 File:Tunnel vision sc.png


These are visual illusions which are a distortion or modification of a real visual image which have some effects we could emulate in our game.

Alistair: This I thought was a good Visual Effects

 
Toop: Retroyou_RC:
could use the butterfly effect to show polyopia?

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