Dysmetropsia, i.e., macropsia, micropsia, pelopsia and teleopsia (objects appearing larger, smaller, nearer and further away)
Tilted vision, inverted vision and other forms of illusory rotation
Diplopia (double vision)
Polyopia (vision of multiple images)
Visual perseveration, i.e., prolonged afterimages, palinopsia (the persistence or reappearance of an image of a previously viewed object), illusory visual spread (the illusory extension of the visual perception over an area greater than that which the stimulus-object would be expected to excite)
Cinematographic vision (visual illusion whereby the normal perception of moving objects is replaced by seeing a series of "stills" as in a film run too slowly)
Corona phenomenon (extra-contour around objects)
Tunnel vision
Illusory visual splitting
Metamorphopsia (distorted vision)
Facial metamorphopsia (distorted vision of human faces)
Mosaic illusion (fracture of the visual image into pieces dovetailed together as in a mosaic)
Autokinesis (illusion of apparent movement of stationary objects)
These are visual illusions which are a distortion or modification of a real visual image which have some effects we could emulate in our game.
Alistair: This I thought was a good Visual Effects
Toop: Retroyou_RC:
could use the butterfly effect to show polyopia?
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