using UnityEngine;
using System.Collections;
public class Underwater : MonoBehaviour {
//This script enables underwater effects. //Define variable
public int underwaterLevel = 1064;
//The scene's default fog settings
private bool defaultFog = RenderSettings.fog;
private Color defaultFogColor = RenderSettings.fogColor;
private float defaultFogDensity = RenderSettings.fogDensity;
private Material defaultSkybox = RenderSettings.skybox;
void Start () {
//Set the background color
camera.backgroundColor = new Color(0, 0.4f, 0.7f, 1);
}
void Update () {
if (transform.position.y < underwaterLevel)
{
RenderSettings.fog = true;
RenderSettings.fogColor = new Color(0, 0.4f, 0.7f, 0.6f);
RenderSettings.fogDensity = 0.04f;
}
else
{
RenderSettings.fog = defaultFog;
RenderSettings.fogColor = defaultFogColor;
RenderSettings.fogDensity = defaultFogDensity;
}
}
}
This is the script we have used for the underwater effect. We have added it to the main camera.
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