using UnityEngine;
using System.Collections;
public class Pickup : MonoBehaviour {
// Use this for initialization
void Start () {
}
public float rotationSpeed = 100.0f;
// Update is called once per frame
void Update () {
transform.Rotate(new Vector3 (0,rotationSpeed * Time.deltaTime, 0));
}
void OnTriggerEnter(Collider col){
if(col.gameObject.tag == "Player"){
col.gameObject.SendMessage("CellPickup");
Destroy(gameObject);
}
}
}
No comments:
Post a Comment