Wednesday, 8 May 2013

Meeting 08/05/2013

We've discussed adding a pause screen since our game relies heavily on time. We could also use the AI code to make enemies which could appear when you eat a certain plant. We could also have objects which cause damage that disappear when a certain plant is eaten meaning the player will have to memorise where these are and avoid the area they are in adding more layers of gameplay.

Tasks:

Alistair: Unity adjustments

Cat + Alice: Adding health code, GUI text, AI GUI text code, copying AI code for enemies
(You guys will need to split this between you)

JJ: Adjusting volume of sound effects in Audition and saving as .wav's

Toop: Make enemies/harmful objects?

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