Friday, 26 April 2013

Audio and Adobe Audition

OK so i think it about time to show what we will be facing in turms of Audio. So i did some resurch to see what we where up against and so i have come to the conclution below.


Sound effects, while some of it can be edited in Adobe Audition for effects (faid in and faid out and so on) achaly recording the Audio in the first place will prove a challenge. for exampole, while recording can be acheved through a sympole basic micraphone, removing background could prove challenging depending on the sound.

Adobe Audition had a very effective tool of removing the noise but for longer Audio this could prove time consuming as well as frustrating if something where to go wrong. how this works is that Audition creats a sort of "Thermal Imige" of the audio and allows the user to highlight and deleat arias of the audeo, this is created by what freqensies it can pik up and split them up, however, it can be a problem if an unwanted sound where to be present at the same freqency and the sound we would want, there for it not only would it be hiddent, it would be alot harder to remove, not to mention the audio would be changed with the content of the audio we would want, which would be problamatic.

So... in a Nutshell... well have to stick with the basics it would seem. althogh, i do beleve that we have time for the basic effects for the game.

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