Monday, 22 April 2013

Monday 22nd April Discussion




In light of our problems with code to initiate hallucinations effects, it's been agreed that for now we should leave that to a if we can get it done in the end thing.
So instead want we have come up with is :-

Alice - if we can make it so :
-health = 100, and decreases automatically by 1 every second
- a deathspot were health additionally decreases by two every second

Jj -
Working on sound so just a list of sounds we would need (comment if any problems or such)

- door opening/closing
- wind (you could do your whistling effect :P) or a natural atmospheric type sound effect?
- an ambient type tune for background?

Toop-
working on with additional models
- wreckage to jump on kind of thing like to make the game more...dynamic? interesting :D

- atmospheric things bushes and such

Alistair:-
Texturing the A.i.
Modelling a cave to explore -

add like some pathways that go off so its not just a straight cave, something interesting to explore :DDD

Cathleen :-
Modelling Beacon Pick-up items
Adding the picking up code with GUI text to items.
Modelling some interactive natural features (like climbable rocks and possibly vague ruins?)

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