Friday, 1 March 2013

Plants Models ( 3D Work )

First model of a lily pad type plant, the centre of the flower will be an edible fruit and the pads could be used to get to the otherside of a stream/river/lake/etc.
Might add roots later depending on how we have the water in the game depending on if its murky or clear.

Model of the reed plants that would be found near water. The top part is edible.

Tree model (in progress). Leaves are a basic plane with a texture of leaves (with opacity, specular etc) randomly placed over the top half of the tree
Current textures are place holders from online, will replace these with more alien looking textures. Not 100% sure how fruit will be added to this tree, thinking of adding vines hanging down with fruit. Might also make the lower part of the tree wider and root like so its more mangrove like.
 
Was editing this but maya crashed and lost everything.
 
New tree. Has more mangrove like roots and better branches than the previous one and was created from an edited paint effects brush then converted into a mesh. Would be found in and out of water

Thursday, 28 February 2013

House Pod ( 3D Work )

This is the work I have been doing on the House pod the place the charicter will be living in when he is on the planet


Here are the images i have taken from maya as you can see I made lots of parts to put together and below I have made the bed room the toop designed.


Here are the two image that show the House Pod one above is a screen short and the one below is a renderd out image I will be looking at textureing the house pod better by using crazy dump.



Also I made animations which we will use in unity here are some videos to show you what they are and what they will look like.




Robot AI ( Concept Art )

Well it seems there was a quick decision to choose what the AI robot should look like, but I'll upload the suggested final design of the AI.

Also another note, which is also another idea which I beleive should be implemented if posible, later on when we have the main basics down. Basicaly when the AI talks to the player while the player is far away from the AI and so radio communications are being used we can have a small thumbnail of the AI appearing on screen to the player and speaking to him/her. This is just an idea at this stage and if we have time it could be a basic thing to implement in the game later on.


In this one I thought I would add a background to this just to give it some form of place in the scene.

Monday, 25 February 2013

SpeedTree ( 3D Work )

Made a tree in SpeedTree and used some textures I found online. For the final model I would use custom leaf and bark textures. After making this I found I couldn't export it to .obj or .fbx as the software is only a demo version. If the full version becomes available I'll export it and be able to use it in the game, otherwise I'll have to remodel it in Maya.

Monday 25th Feb Group Discussion

Here are the basic tasks we're outlining to be done for Monday 4th March:


JJ: Carry on with the concept art for the terrain and A.I. and have this done for Monday the 4th March? and start working on your plant asset and hopefully have it finished for two weeks time?



Cat and Alice: Working on getting code together (with Alice) e.g. player movement, collider meshes, hopefully some door opening interactions? for Monday 4th March?



Toop: Can you work on moodboards for the textures for the terrain also maybe some concept images for alistairs pod on the inside?  making it look like living quarters? and can you work on your plant asset to have finished for two weeks time as well?


 Alistair: Can you work on getting the terrain set up so we can at least move around in it and add some basic code, add your pod asset and start adding the interior like in toops concept images??
maybe have this almost finished for the 4th of March? if possible?

Friday, 22 February 2013

Presentation powerpoint info ( Meetings )


Overview of game: You have crash landed on an alien planet and need to rebuild your ship’s AI in order to send a distress signal to be rescued, while doing this you need to survive on the planet keeping alive by eating the fruit of the alien plants, these replenish your health and hunger but have strange effects on the human brain.


Art Style: In-game company ‘Vesta’ uses an art style like Eric Tan for their promotional advertisements. Game would use a realistic style that gets distorted with the effects of low health and the effects from eating


Platform: Mobile – iOS, Android, 3DS?

Will use Unity Pro, considered UDK but decided against

One minute of gameplay: Player starts out next to the wreckage and is then free to explore the canyon; eventually they will come across the ships AI and will then be given the task to find the missing parts.

Roles in Team: -See blog

Development schedule:

Risks: UV mapping & texturing?
(Idk if this has already been done by anyone?)

Planet & A.I ( Concept Art )

im not the best 2D guy but i though some consept art was nessisery as we are missing qite a bit, and it could be disastorus if we just jumped into this game without knowing what things need to look like even at a baic level, so hears some art you can have a look at. enjoy.

 


This is the Canyon consept art, the idea is that the corrotion of the river sawed away at the land for year and evenchaly it started to dry up due to sysmic activaty diverting the majoraty of warter elcewere, with fertile land left behind flora was capable to thrive, and with the small stream what resembles the last memory of the rivers gratness the flora is capable of sustaning itself in the envioment.

 

 
 These are the AI robots which are currently in the desing prosess, as you can see i am about to start working on one at the moment, this is by no meens a final result of work and it should be noted that this is still the planing prosess as the robots might not even be included in the game.


I thought it was also nessisery to start working on some alien treas, this is not a final result at an exampole of what has been done so far within a day (6 hours). i htought i would share it with evryone urly :)

that is all for the time being but more is on the way :D

Puzzle Ideas (Research)

Here are some possible 'out there' puzzle ideas I have been researching. Let me know what you guys think.

1).  Pressing certain keys at specific intervals?

2). Quiz show type thing? where you have to answer questions that pop up on the screen to advance?

E.g. How many legs does a cow have?

A = 1, E = 2, C = 4, and you have to press the right key.

3). A special area could become available after the player reaches a certain point in the game?

4). Cat came up with the idea of having clues.

5). Time limit of how long you have to complete the game itself? Or you could have a time limit just for finding each A.I part?

6). We're already going along with hiding objects (A.I parts).

7). Toop came up with the idea of having "Swirly" objects pop up on the screen and you have to click the right key or number and it will disappear?

Feel free to add anymore that you think of :)

Cat :-
I think incorporating the hallucinations and plants into puzzles would be good, we had the colourblind idea, what about environment changes according to a plant and thats how you advance or  you hear a voice and have to decide whether it is a good or bad voice to follow? ,  i think when they said puzzles they meant in terms of , like spyro, tomb raider, lanoire, looking at your surroundings,
'i need to get from A to B, but somethings stopping me' so how can you over come the obstacle?
Using what we already have to our advantage like the plants can cut down on asset building and the possibility of very hard to find coding.
we can make physical puzzles like pushing blocks i think to do things, the planet doesn't have to be uninhabited , we could just make it so the canyon doesnt have any aliens there but there a some things like ruins and stuff so we can implement ruin type puzzles.

Plants ( Concept Art )

Three plant designs
First one is based off a mangrove tree as the roots are pretty alien looking and are suited to a swampy environment would be found throughout the canyon.
The second is based off lily pads and the fruit is in the centre of the flower. Could double as a platform across water??
Third one is based off water reeds and the fruit is based off mushrooms. Would be found next to water.

Might do some more as needed, we could probably use some grassy plants, bushes, climbing plants (viney things?) etc??

Thursday, 21 February 2013

What gameplay we want ( Research )

Character movement is already builtin unity so we dont need to worry about,
if we are using c#
we need
collisions
item pick
hallucinations
giving item to a.i/distress signal
a.i. fixing itself
sound
guitext

we need to look at what puzzles we will have an how to implement them which alice will be doing ill also help out with that and think of stuff so if alice makes a post i will add to it or vice versa?
comment away - cat