Monday, 11 March 2013

DeathSpot Script

using UnityEngine;using System.Collections; 
public class DeathSpot : MonoBehaviour {
{

    void OnTriggerEnter( Collider hitObj )
      {
       
if ( hitObj.tag == "Player" )

        {

          hitObj.gameObject.BroadcastMessage("Died");


        }


      }

// Use this for initialization

void Start () {

}


// Update is called once per frame

void Update () {



   }

}



This is the script we hope to use for our Methane Field. When the player enters the 'deathspot'/ methane field, their health will depleat.

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