Okay here is the down-low
For the end of this week -
Alistair -
Finish off the texturing on the pod, and finish the terrain adding in the 3D assets that everyone else will have done, plants mainly. and using Toop's textures for the terrain.
Alice -
If you can work on getting the health control scriptand death spots working, we want deathspots preferably where ever the methane trees are so a small sphere radius?
Also for the health control we are thinking decrease health by one every 120 seconds I think its should work you just need to literally change the seconds in the script and the decrease health from i think it was 5? to 1 ? if theres any problems though I'll help out and brainstorm
Cat - I'm going to be using the unity book and hopefully ill get fixing the door animation and adding javascript code to it to make it open so its using a onMouseDown function also I will be adding the pick up code on to the plants using what we did last year with tanguy.
Jamie - Work on with the A.I. as far as i know you just need to texture and rig it , comment to me are you going to use C.A.T?
Toop - from talking with alistair can you comment what textures if any that you need to get done ?
Grass textures amd rock textures ?
Also everyone please get your plants finish if not already and add concept images for them >.< pwease?
I have already done the door animation using Javascript, Tanguy showed me how to do it and what code to use on monday morning. You can help me on getting the health control all working in unity?
ReplyDeleteOkay that's great then uh is the animation working though not code but actual door opening and closing yeah ill be in early tomorrow so we can work on that
ReplyDeleteTanguy showed me how to animate in Unity, so we can do it straight in Unity. We've got a quick one of a door opening but thats it. The animation won't take long at all.
ReplyDeleteTextures I did before and the cliff texture are up. Cliff texture isn't properly seamless though. I neither like nor am good at textures so I'm going to go back to making assets as we're lacking in plants at the moment :)
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