Tuesday, 12 March 2013

Unity & House Pod Update ( 3D Work )

House Pod

Below is the main bace for the main charicter his or her House pob these are self contaned houses, that are complete with a Shower, Toliet, Sinks, Kitchen Dining Area, Beds, TV and lots of storage. House Pod is made to be condecned with as little space as possable to save on fual and to get as many people on the ship as possalbe. As you can see below there is an inside iamge and an outside image to show you what it will look like.

Things I Need To Do:
  • Make sure textures work in unity
  • Make sure eveything is UV map
  • Add normal maps to appropriate textures
Problems:
  • After the import into unity as you can see blow from the third image some of the textures had flipped and specular map are reflecting from the wrong angle



Unity Terrain

Below is some screen shorts of the unity terrain with textures that were made by toop, these includ normal maps to add realism and shad. I have been adding in the plant & tree modles that the other members of the group have made, I had some trouble with importing the modles and adding them to the terrain painting tool for trees and making the normal maps show in the game as well by haveing to add a material to the lighting to get it to work.

Things I Need To Do:
  • add a Nature/Soft Occlusion shader to some of the models to make shadows
  • add more texture toop will be making
Problems
  • trying to get a plant that is painted on the water i had to make an invsable terrain and paint the plants on top of it as you can see below this worked
  • importing the modles and adding them to the terrain painting tool for trees bcecause of it not having a valided mesh render: But i found out the i had to delet all the history in maya and combine it into a single mesh for this to work and add an Nature/Soft Occlusion shader to get shadows




1 comment:

  1. Also, not to butt in or anything... but I swear Cat was going to do the waterfalls? *runs away*

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