using UnityEngine;using System.Collections;
public class PlayerControl : MonoBehaviour
{
public GUIText tmMessage;
public GameObject RespawnManager;
public void Died()
{
tmMessage.text = "You have died, respawning...";
//disable first person controller script
gameObject.SendMessage ("SetControllable", false);
//call the cleanup method after 5seconds
Invoke ("CleanUp", 5F);
}
private void CleanUp()
{
tmMessage.text = "";
//Enable first person controller script
gameObject.SendMessage ("SetControllable", true);
//Respawn the player
RespawnManager.SendMessage("RespawnPlayer");
}
// Use this for initialization
void Start ()
{
CleanUp();
}
// Update is called once per frame
void Update () {
}
}
Here is the other lot of script for the respawn point script.
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